masonkiller:
Anybody seen the Penn and Teller episode on violent video games? Whenever this argument comes up I always think of that kid who was a huge fan of violent games, but when they took him to a firing range, he fired one round, and soon after was weeping from the experience. If anybody here has fired guns (it's a fun hobby), they are largely frightening just in the force and power that is unleashed with each round fired. You have to be psychotic to have the force of will to use one of those on another innocent human being.
Cool, looking forward to it. (I don't have cable TV, so I have to wait until new Bullshit comes out on DVD) I am very partial to FPS games (right now, Half-Life2 is the bee's knees) and have fired real guns, and there's just no similarity. The amount of magic and suspension of disbelief that has to occur inside a FPS game is enormous. Like the magic nowhere space where weapons appear and disappear into. In fact I think the more reality they try to inject into the game the less fun it is to play. ("Black" for instance, was just annoying, they used all sorts of tricks to damage you as you got shot, blurry vision, impaired forward movement...sure it seems cool, but it's not fun. "Call Of Cthulhu: Dark Corners Of The Earth" also did the same thing, where you get more and more messed up and have to find a corner to patch yourself up using a first aid kit. Sheesh!
A game requires that the player always win. (at least when playing against the 'computer', it's different when playing against other people) The player always makes it to the end, even with die-reload. It's pure Bill Murray\Groundhog Day. What if they put so much realism in there that when your game character died the game stopped working and you could never play it again? "GAME OVER. NO, SERIOUSLY!" Who would buy that? (Actually it might be sort of amusing to have such a game. You could boast that you've been playing for two months and haven't died yet.) People play games because they are explicitly NON-VIOLENT. If they actually hurt people all but the tiniest minority of sadists would play them. We don't like real violence, we only want the illusion of it. Fake violence has more to do with art and show business than actual ass-kicking.
Probably the most unplayable game of all would be one based ultra-realistically on the actual real life day-to-day experience of a solider, including the rehabilitation part after your arms and legs get blown off. If you do good in the game you might get a medal, if you fail you end up homeless. Or both!
"A strange game. The only way to win is not to play."