Excultist:
I never had much interest in First Person Shooters. I found those that wanted to play them whilst playing them became obnoxious. I however have a weakness for epic real time strategy and turn based strategy/real time tactics games. I love Age of Empires, Empire Earth, Rise of Nations, Empire: Total War, etc... I love the historicity and research and development and somehow makes my brain run smoothly (ie is therapuetic, like splitting wood or something like that).
Dude, check this out (I'm a huge RTS fan). This video is an older/alpha build (the rendering/engine has been improved/refined since). Supreme Commander 2 is out in March:
nathanm:
It's not gone far enough methinks. I say we make the sickest, most twisted and disgustingly violent games ever; "Federal Government 2010", "IRS Agent: The Collector", "ATF", "Run For President", and "Politician Simulator"!
I actually had an idea just like this a few years back and blogged about it. See the thing is, you can't really simulate any kind of realistic 'free market' within a game or by one (or even many) player/s alone. But you can have the player do central planning because it's essentially dumb, crude, violent and hyper-simplistic. Take Sim City for example. It's basically how a fascist state works, everything is centrally planned and has to go through some local/national authority (represented by 'you' or your ministers/minions in the game). Now, if someone just inverted this...
So, perhaps you'd start off with a city/system which builds itself happily, prospering by nature and evolves quite rapidly, and the idea is that you have to limit this growth, start propaganda/information wars, set-up taxation or central banks and cartels and eventually a full-scale government mafia. If you let the city/system grow for too long in a 'free society' mode however, it becomes more resistant to state/religious control, so you have to act fast, basically against simplified free market forces which the AI can model 'spontaneously' in a representative way. Also, it'd be an interesting balance between letting markets grow to fund parasitic state programs, and gaining more power.
"Better a cruel truth than a comfortable delusion."